Baldur's Gate Trilogy is a modification originally created by Bardez that aimed to achieve two major goals: to play Baldur's Gate and Tales of the Sword Coast expansion using the much improved Baldur's Gate II engine, and to generate some kind of continuity between the events the Child of Bhaal experiences in the Sword Coast and subsequently Amn.
The current version is v1.07
The current version is v1.07
This modification is the offspring of existing patches in pre-ZETA versions of Baldur's Gate Trilogy-WeiDU 0.99. It was decided that tweaks should be separated from fixes in order to keep BGT-WeiDU more faithful to the original Baldur's Gate and Tales of the Sword Coast. Therefore, this package was borne to address the issues in the original Baldur's Gate and Tales of the Sword Coast that were thought to be lacking.
The current version is v7
The current version is v7
This mod is both a graphically enhanced worldmap as well as a compatibility effort. It tries to bring together a growing list of mods that change the worldmap and are normally incompatible due to that reason. Supported mods include BP-BGT and TuTu.
The current version is v7.0a
The current version is v7.0a
A collection of about 45 mini-mods for BG1Tutu and Baldur's Gate Trilogy. SCS is primarily a tactical mod - the idea is to make combat more interesting and tactically challenging, rather than just making it harder by brute-force methods like tripling all the damage rolls. SCS also includes a few ease-of-use features and tweaks.
The current version is v8
The current version is v8



